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Adding Different Textures to a 3D City Model - FME ...

This step is important for the next step so that we can filter features through the Planar port in the PlanarityFilter. ... Converting CityGML to INSPIRE 3D Buildings ...

Tutorial: 3D Transformations - FME Community

Tutorial: 3D Transformations . Export to ... Learn how to separate the roofs and walls of buildings by using the PlanarityFilter to create surface normals.

Breaklines and Isohypse generation - FME Community

Another suggestion for extracting the breaklines: - Use the TinGenerator to generate triangles and TINedges - Send the triangles to a PlanarityFilter with expose ...

Use the PlanarityFilter in FME

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