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As far as I know, the GeometryPropertyExtractor is the way to go here. I've just tried creating/extracting traits and it seems to work OK. Some thoughts:
CityGML Generation. Hi, ... I have tried using geometrypropertyextractor to get the surface_normal_x , y and z, but this just rejects the features. Many thanks,
This way the GeometryValidator can give precise feedback for each part of the geometry. You can use a GeometryPropertyExtractor to push these traits up as ...
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