Create and Experience (un)Real Environments
Gaming engines are a great way to help communicate your thoughts, ideas, and concerns. Use FME to bring your data into the Unreal Engine so you can create custom, immersive environments easily. Whether you’re using 3D data for fun or work, FME can help make your life easier by transforming your data before bringing it into the Unreal gaming engine.
Merge All Your 3D Data (and more)
Wouldn’t it be great if there was a way to visualize ALL your 3D data in one place? FME is here to help you do just that. Prepare all your data, be it point clouds, BIM’s, even 2D shapefiles, as 3D mesh surfaces within FME. Once complete, create new .udatasmith or .udsmesh files so you can begin visualizing your masterpieces in the Unreal gaming engine.
Visit the Integration Gallery
Automatically Update Environments
If your data is continually changing, use FME Server to keep you notified of when you need to re-process your 3D models. You can run your data transformation workflows automatically via schedules or event-based triggers to recreate your visual elements. Why spend time working out the data integration workflows that you’ve already made? Instead, use your time to work on perfecting and enhancing the features of your virtual world.
Learn More About FME Server
Unleash Your Creativity
With the UDATASMITH writer in FME, you can set your scenes, layers, actors, assets, and properties before even opening the Unreal Engine. Use transformers to customize the exact properties and characteristics of the data you’re working with. Once you’ve finalized your data and built your world, create your game and share it with friends and colleagues so they can experience your creativity and hard work too!
Visit the Transformer Gallery
About Epic Games Unreal Datasmith
Unreal Engine is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
The table below outlines how Epic Games Unreal Datasmith is supported by our different FME products, and on which platform(s) the reader and/or writer runs.
|FME Desktop||FME Server||FME Cloud||Windows 32-bit||Windows 64-bit||Linux||Mac|
|Writer||Professional Edition & Up|